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This game's unique flavor and flexibility in game modes makes it a top contestant for city building enthusiasts. In this mode, players experience classic moments from the movie franchise through the lense of city management mechanics. Most interesting, though, is the Chaos Theory game mode. And once the tutorial-style campaign is completed, those aforementioned unlocked features can then be used in the game's expansive Sandbox mode. While necessary to unlock the game's core features, the main campaign is also quite enjoyable. Value comes packed in "Jurassic World Evolution 2" in many shapes and sizes. And best of all, quality-of-life improvements for tools like terraforming and speeding up the evolutionary clock make "Jurassic World Evolution 2" feel like a well-tuned experience. Furthermore, bioengineering new dinosaurs through DNA fossils enables customization of park animals unique to the genre. Airborne and aquatic dinosaurs have been added by popular request. Gameplay-wise, "Jurassic World Evolution 2" is the game that "Jurassic World Evolution" should have been.
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"Airborne Kingdom" keeps its players coming back with custom color palettes for each building, capitalizing on the game's beautiful scrapbook style. Players are given quests in each of the 12 kingdoms to fulfill short-term goals, all while accomplishing their overall daily goals. The pace of play in "Airborne Kingdom" is done masterfully, as noted in PC Gamer's review. Playing "Airborne Kingdom" is never too hard, with an easier difficulty suited to more relaxing experiences. When mechanical and artistic visions blend so well, the result is innovative and fresh. A cheeky twist on traditional proximity requirements, the balance system in "Airborne Kingdom" gives ample mechanical weight to the game's novel aesthetics. In order to keep the skyship city afloat properly, "Airborne Kingdom" requires players to balance their constructions by considering a buildings' weight. While many other city builders follow the basic premise of cities in real - where people settle down in a fixed place to keep everything centralized - "Airborne Kingdom" rises above such realistic expectations by making the core city a flying explorer itself.
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